category

project

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visual developoment

collaborative key art production

2D/3d concept creation

composition and layout

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THE ELDER SCROLLS ONLINE

client

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mood visuals/zenimax online

year

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2025

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For these projects, I joined the internal team at Mood Visuals as a freelance concept designer, contributing across all stages of the visual development process. Rather than owning a single asset category, the team worked collaboratively on every aspect of the key art—from early sketches and 3D blockouts to final paintovers and production-ready illustrations.

Creating marketing artwork required close coordination between artists, with responsibilities constantly shifting between foreground, background and composition depending on the needs of each image. Beyond the visual development itself, the artwork also had to accommodate multiple aspect ratios and marketing formats. Key elements were therefore designed and positioned to remain flexible, allowing compositions to be adapted efficiently across a wide range of promotional assets.

creative contribution

process

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The artwork was developed through an iterative 3D-first workflow, enabling rapid exploration of composition, lighting and scale. Paintovers were used throughout production to communicate ideas and iterate quickly during daily team reviews. Final illustrations were completed in 2D and delivered as layered Photoshop files, optimized for parallax animation and flexible adaptation across multiple marketing formats.

finals

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Artwork for The Elder Scrolls Online featuring armored characters on horseback, ruins, and a castle in the background during a sunset.
A fantasy scene showing knights in armor riding lions and wolves through a medieval city square with banners, market stalls, and grand castle in the background.
Fantasy battle scene with a knight in armor on horseback wielding a hammer, surrounded by soldiers and mythical creatures, with mountains and dragons in the background during sunset.

STAR ATLAS

STRANGER THINGS 5 - RELEASE PARTY BERLIN

VIEW ALL WORK